For users below 21, the duration goes down to 8.6 minutes. According to the US Bureau of Labor, more time is spent on social media than shopping, eating and drinking, socializing in person, and doing household chores. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. Also, male millennial gamers are most likely to use a console to play, and female millennials are mostly using their smartphones. Lifetime global unit sales of video game … 21 Candid Tax Evasion Statistics to Keep it Fair and Square, 19 Reddit Statistics and FAQs That Show How Big Reddit Is, 20 Christmas Spending Statistics to Lift Your Spirit in 2021, The Top 31 Gym Membership Statistics for a Better 2021, 23 Holiday Spending Statistics for a Happier 2021, 20 Work from Home Statistics You’re a Part Of, 24 Network Marketing Statistics to Keep Things Clear, 30 Leading Marketing Statistics You Need to Know in 2020, 20 Buff Facts Straight from the Steroid Statistics of 2020, Top 10 Core Video Game Facts and Statistics, The Best BCAA for Men On The Market of 2021, The Best Hair Loss Treatment for Men Products in 2020. Unless a player is at the level to compete at eSports tourneys, striking a balance between leisure and productivity is the way to go. The gaming industry in 2019 was expected to generate $152.1 billion in revenue, which is a 9.6% increase since 2018, when it generated $131 billion. Counting over 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Males play for 4 hours and 43 minutes daily while females play for 4 hours and 23 minutes. Excessive video gameplay may be a coping mechanism for those who have depression, anxiety, ADHD, and autism. It comes as no surprise that those themes are typically found on the social media accounts of youngsters. Functioning as a small analog computer, Tennis for Two represented a two-dimensional, side view of a tennis court, and the hundreds of visitors that played the game were using controllers with buttons and rotating dials to change the position of the invisible tennis racquet. As gamers around the globe are breaking records, indulging more than ever in their favorite video games, the stats are spinning wildly, giving the industry a new face and different perspectives for the future. Each month we help +100k companies to find efficient online tools. In content writing, she finds the perfect stimulus for her curiosity and aptitude for research, as well as a way to deploy her linguistic creativity for the purpose of better understanding. In the US, 26 billion SMS messages are sent per day. In 2019, Japan had the highest percentage of female gamers (66%), and China had the lowest (27%). The light emitted by phone screens reduces the body’s production of melatonin, causing users to have trouble sleeping. Save my name, email, and website in this browser for the next time I comment. Counting over. With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. All B2B Directory Rights Reserved. 1 in 3 people checks his phone by midnight. 86% of smartphone users check their phones while talking to friends and family. American smartphone users, on average, launch social media apps 17 times a day. Furthermore, around 70 million people were expected to follow Esports finals in 2020, before the outbreak of the COVID-19. The global esports market was also expected to reach $1.4 billion by the end of 2020. Hope. A two-second distraction increases the likelihood of a car crash by 20%. The average length of time spent pla… The immersive experiences doled out by some games have a tendency to bleed into real life, with the most hardcore gamers giving up other activities or relationships just to level up or advance to the next stage. Gamers aged 26-35 play, on average, 8 hours and 13 minutes per week, which is the longest average time spent playing among all age groups. From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just. 41% of teens feel overwhelmed by the number of notifications they receive every day. The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). The US counts over 8,000 professional players, more than any other country in the world. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. Here are some of the statistics that show how pervading video game addiction really is. The most popular PC gaming marketplace, Steam, marked a record of concurrent users during the beginning of the COVID-19 pandemic. Video games stimulate the parts of the brain that are responsible for impulses and rewards. Furthermore, college statistics reveal that around 6.9% of college students are pathological gamers. 80% of teens spend time on their phones in bed right before falling asleep. In contrast to this, only 2% of female players identified as aspiring professionals. Calculated by population, South Korea, with 40 million, is the most passionate country for esports. Another strategy is to implement a personal rewards system regarding work or school, with your addiction as a reward. How Many Texts Do People Send Every Day (2018)? On average, teens check on their phones nine times per hour while doing homework. On average, users spend 2 hours and 51 minutes on their phones. Value of the video games advertising market worldwide 2015-2024. Smartphone addiction probably won’t be as serious if people weren’t so addicted to social media to begin with. There are 3.8 billion active social media users in the world, 3.75 billion of whom use mobile phones. This is a cause of distracted driving, which leads to car accidents. Apr 07 2020, 2:30 PM Apr 07 2020, 4:28 PM April 07 2020, 2:30 PM April 07 2020, 4:28 PM (Bloomberg) -- With much of the U.S. and Europe in lockdown, video-game use has exploded. The US video game market is currently worth $64 billion, and the estimated. Like smartphones, sites like Facebook, Instagram, YouTube, and Snapchat have encapsulated human life within four borders. A version of this story was originally published in 2018 and has been updated. 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